
Opai McTwist
Amarr The Sell Swords
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Posted - 2007.01.24 20:49:00 -
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Yay. I formally pat the people who love their nano-whatevers on the back. Congratulations on finding something that allows you to disengage from a fight.
There seems to be some heavy disconnect between the two camps on this argument.
NoNerf camp: Seems to be saying that people whining for a nerf are just people that A)don't want to think creatively B)can't fly a hugin or a rapier C)don't fit webbers D)don't want to spend billions of isk on a counter E)just want to ruin a Nano-pilot's fun F)want easy ganks in bubble camps G)want to blob everyone to death.
Nerf Camp: Seem to be saying that NoNerf peeps A)want an iwin-solopwnmobile B)want a get-out-of-fight-free card C)forget about inertia and that webbers don't insta-work D)just want their WCS back E)just want to be able to gank and run with no danger
Additionally, it seems that some Nerf-ers post rational arguments, and some non-nerf-ers post a lot of straw-man arguments. Now that's just the impression I get from reading replies. Especially the "don't nerf it cuz its fun" argument.
The best arguments I've read so far are all on the side of doing something about the Nanoship fad. I understand that people are happy that they've found a speed "tank". While it "fits" in the game becuase of how modules and stats work, I don't believe for a second that it works as intended.
I have no problem with battleships going fast. I do have problems with battleships that go fast in circles, or can turn like interceptors. I don't have a problem with people trying to use speed as a "tank" I do have issues with the fact that an alert Nano pilot need never be tackled.
Someone correct me if I am wrong but it appears as if the most compelling arguments (in my opinion) from the Non-Nerf camp are: A) It is thinking outside the box, don't discourage that B) People only want it nerfed because its new and effective C) It costs a ton of isk, and people should get what they pay for
The most compelling arguments (again, in my opinion) from the Nerf camp are: A) It removes the role that interceptors and vagabonds currently occupy B) It can engage or disengage at will. No other ship enjoys that priviledge, especially now that WCS have been nerfed C) Sure a nano is paper-thin, and if caught will pop, but the trouble is catching one in the first place, so the lack of hitpoints argument falls short of convincing.
I think the best suggestions so far in this debate have centered on reducing the agility bonus that battleships currently enjoy, without reducing the speed factor; and for re-working nosferatus.
Please someone point out that I am wrong someplace, but from what I have been reading, the concept of a Battleship flying like an interceptor is just wrong and needs to be addressed.
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